Answer by valyard
First you need to attach to your device with Unity profiler. It will tell you want is going on when you are pressing that button. There are few things which could add noticeable lag: dynamic font...
View ArticleAnswer by Bruno R. Marcos
The problem is not on EventSystem, this occurs when you have a Text GameObject that loads a font for the first time, so probabily after you press the button you create or have a GameObject that has a...
View ArticleAnswer by Geads
I have this problem in 2018 and I profiled it and it is EventSystem.Update(). When i touch the screen for the 1st time it creates a 200ms delay. How do we fix this?
View ArticleAnswer by prabhukaran
In my case the lag was caused by Mono build in player settings. IL2CPP build fixed it. And I disabled the "Raycast Target" for the objects which doesn't need it. This will reduce the EventSystem...
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